How I Think Landon’s Animation Wheelhouse Makes Those Chaotic Blender Videos
If you’ve seen Landon’s Animation Wheelhouse on YouTube, you know the vibe — chaotic, hilarious, over--the-top 3D animations where everything seems to be exploding, crashing, or dramatically failing at the same time. He might even be a character animator at DreamWorks. Naturally, I got curious: How does he actually make these videos?
I’m pretty sure the magic happens in Blender, the open-source 3D software that’s become a powerhouse for indie animators. Here’s my breakdown of how I think Landon pulls it off — from concept to chaos. I can barely make a dancing mushroom. He’s an expert, for me I’d add two zeros for the time needed (1 hour becomes 100 hours 😝). Watching his YouTube videos puts you in awe.
Step 1: The Idea & Storyboarding (1-2 hours)
Landon’s videos always have a clear narrative — whether it’s a ship sinking in spectacular fashion or a car chase where everything goes wrong. To nail that level of absurdity, he probably starts with a rough idea and a basic storyboard.
→ Automation Hack: ChatGPT or AI tools can speed up brainstorming concepts or even generate basic story prompts.
Step 2: Building the Models & Environment (2-4 hours)
The models in Landon’s work often have that exaggerated, cartoonish look. I’m guessing he either:
• Models from scratch using Blender’s sculpting tools, or
• Downloads pre-made assets from sites like BlenderKit or Sketchfab to save time.
Since his focus seems to be on storytelling, I’d bet he leans heavily on free assets and modifies them for his style.
→ Automation Hack: Use pre-rigged models from Mixamo or BlenderKit for faster results.
Step 3: Rigging the Characters (2 hours)
For characters to move, they need a rig — a skeleton for animating the limbs.
Blender has a built-in tool called Rigify that automates a lot of this. But honestly, I suspect Landon skips some precision here since the chaotic movements often add to the humor. He probably uses:
• Rigify for humanoid characters.
• Physics-based rigs for objects like ships or vehicles.
→ Automation Hack: Mixamo auto-rigs human models instantly.
Step 4: Animating the Madness (4-6 hours)
This is where the chaos really comes to life. Landon’s work has a barely-controlled disaster energy, which is hard to animate manually — but Blender has some brilliant shortcuts for this:
• Keyframing: Basic animation of poses and movements.
• Physics Simulations: To create falling debris, sinking ships, or crashing cars.
• Ragdoll Effects: Automatic limp body physics for characters tumbling around.
I’m betting he leans on Blender’s physics engine for much of the action, with some manual tweaking to keep it funnier.
→ Automation Hack: Blender’s NLA Editor can blend existing animations together, reducing manual keyframing.
Step 5: Camera Work (1-2 hours)
Landon’s camera angles feel cinematic but exaggerated, almost like a parody of action movies.
• Tracking Shots: Blender has an Auto-Track feature for smooth camera moves.
• Dynamic Angles: It seems like he sets up multiple cameras and cuts between them in post.
→ Automation Hack: Blender’s Follow Path constraint can automate camera movements.
Step 6: Materials & Lighting (2 hours)
The texturing and lighting in his videos are often simple but effective — enough to sell the cartoon vibe without aiming for hyper-realism.
• Materials: Likely procedural shaders (auto-generated materials in Blender).
• Lighting: Probably basic HDRI lighting setups with some exaggerated backlights for drama.
→ Automation Hack: Blender’s EasyHDRI add-on simplifies lighting presets.
Step 7: Effects & Simulations (2-4 hours)
The real star of the show. Explosions, water splashes, fire — it’s all here. Blender’s built-in simulations probably handle most of it:
• Fluid Simulations: For water.
• Smoke & Fire Simulations: For chaos.
• Particles: For debris, sparks, and smaller effects.
→ Automation Hack: Blender has a Quick Effects feature that generates smoke, fire, and explosions with one click.
Step 8: Rendering (Outsourced or Variable Time)
Rendering (turning the animation into a final video) can take ages. I’m guessing Landon either uses a fast render engine like Eevee for speed or outsources heavy rendering to a service like SheepIt.
Step 9: Editing & Compositing (1-2 hours)
Blender’s built-in video editor seems perfect for how he works — simple cuts, a few color tweaks, and done. For the exaggerated glow effects, Blender’s Compositor Nodes probably come into play.
→ Automation Hack: AI tools like Runway ML could help automate some VFX tasks.
Step 10: Sound Design (1 hour)
The chaotic sound effects are half the fun in his videos. Landon likely uses:
• Royalty-Free Sound Libraries like Epidemic Sound.
• Manual Syncing in Blender’s video editor.
→ Automation Hack: Use sound packs with auto-sync features like Artlist.
How Could He Automate Even More?
If Landon really wanted to crank up automation, here’s what I’d suggest:
• AI Motion Capture: Tools like DeepMotion for automatic character movement.
• Prompt-Based Asset Generation: Use AI tools like Kaedim for generating 3D models from text prompts.
• Pre-Rigged Models: Mixamo for plug-and-play animation.
• AI Camera Tools: Runway ML for AI-powered cinematography.
Time Breakdown (Minus Rendering)
• Storyboarding: 1-2 hours
• Modeling & Rigging: 4-6 hours
• Animation: 4-6 hours
• Effects, Lighting, Texturing: 5-6 hours
• Editing & Sound: 2-3 hours
→ Total: ~18-24 hours with automation.
Final Thoughts:
Landon’s animations balance chaos and technical precision — but I’m convinced a big part of his magic comes from letting Blender’s physics engine do the heavy lifting. It’s controlled chaos, with just enough polish to make it brilliant.
If you’ve ever wanted to create your own chaotic animations like Landon’s, Blender is free, but not easy, and the tools for automation are getting better every day. Just… maybe start with something less Titanic-sized first.

